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1. [issue]Negative Pirate Faction Standings - in Assembly Hall [original thread]
It should be easier to repair pirate faction than Empire. I'd argue there could be a point-of-no-return for Empire, but pirates are killers, thieves, and so on. They shouldn't have much problem accepting you, even after you blazed a bloody swathe ...
- by Calla Vee - at 2008.08.18 08:28:00
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2. [idea] more peoples in low sec - in Ships and Modules [original thread]
From my experience in 0.0 Alliance space, depending on your Alliance, 0.0 isn't much more hazardous than highsec. Yes, you have to be more vigilant and watch Local (the level of vigilance depend on how secure your Alliance space is) but provided...
- by Calla Vee - at 2008.08.16 10:41:00
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3. Target Painters - more useful now? - in Ships and Modules [original thread]
Originally by: Derek Sigres In all reality it seems that the module is better suited to a high slot than a mid slot given the sheer number of ships out there with utility high slots. I think it's precisely why you'll never see it in a ...
- by Calla Vee - at 2008.08.11 00:45:00
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4. [Issue] Rigs need love from many directions! - in Assembly Hall [original thread]
- by Calla Vee - at 2008.08.09 09:50:00
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5. [Proposal] Race Specific Bonuses - in Assembly Hall [original thread]
This is just a bad idea, sadly. It sounds good on paper, but really, the skills you get starting out should cover this, but beyond that, everyone should be equal. Oh, it's great if you happen to play Amarr with an Amarran character. But what happ...
- by Calla Vee - at 2008.07.30 13:54:00
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6. [Issue] Farmers! - in Assembly Hall [original thread]
Edited by: Calla Vee on 30/07/2008 11:39:48 While I don't look at the issue as acrimoniously against CCP as many on this thread, and I do understand that dedicating employees at CCP to hunting these guys down is expensive as are the possible l...
- by Calla Vee - at 2008.07.30 11:38:00
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7. [issue] tracking vs missiles - in Assembly Hall [original thread]
Edited by: Calla Vee on 28/07/2008 12:00:33 Edited by: Calla Vee on 28/07/2008 11:59:11 Originally by: Kalintos Tyl I see problem with missiles vs turrets. Misilles hit low orbit target and turets dont. They arent effected by trac...
- by Calla Vee - at 2008.07.28 11:58:00
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8. Adapting to nerf and training for traven - in Ships and Modules [original thread]
Edited by: Calla Vee on 25/07/2008 17:21:23 Originally by: Wideen like they would ignore a whole race' ability to fight on its given terms That's a very controversial statement, Wideen. I'm surprised you made it. You only see like ...
- by Calla Vee - at 2008.07.25 17:20:00
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9. Is there any positive aspect to playing Caldari? - in Ships and Modules [original thread]
Edited by: Calla Vee on 24/07/2008 12:17:32 Excuse the ignorance of a poor noob, but I hear the phrase "Caldari are great at fleet warfare" bandied about quite a bit. But what does that mean? As far as I can tell, Caldari have the rock-botto...
- by Calla Vee - at 2008.07.24 12:17:00
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10. New Frontiers Mission (lvl 3) is very hard - in Issues, Workarounds & Localization [original thread]
The mission series is very difficult, but not in need of rebalancing by any means. I put it in the same category as level 1 "Worlds Collide" and are very important mission series to wake people up. Most EVE missions are so easy and boring the big...
- by Calla Vee - at 2008.07.22 17:58:00
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11. [Issue] 1400mm Artillery - in Assembly Hall [original thread]
I agree that artillery should be looked at. I don't agree with the solutions that many of the players have suggested. Some of these demands seem to suggest that arty should hit DPS as hard as missiles. No "hitbox" style weapon should do the same ...
- by Calla Vee - at 2008.07.22 16:14:00
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12. [Issue] Fix Precision Heavy Missiles - in Assembly Hall [original thread]
- by Calla Vee - at 2008.07.20 19:46:00
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13. Third bloodline prime fiction. - in Assembly Hall [original thread]
I don't roleplay in EVE, but I do enjoy reading the background material. I'd like to see this as well.
- by Calla Vee - at 2008.07.20 14:28:00
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14. CSM - CCP Meeting 001 - 0024 Experimental Industry Issues, Long-Term Industry plans - in Assembly Hall [original thread]
Originally by: CCP Wrangler CCP noted that a large percentage of players never leaves high-sec, and wants to know from the CSM how these players should be approached and if they should allocate more resources to create content for this ty...
- by Calla Vee - at 2008.07.10 17:24:00
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15. A survey! (participate and I will send you a cool 10 million ISK!) - in EVE General Discussion [original thread]
Originally by: Riethe 1. Do you know what the In Game Browser (IGB) is? Yep. Originally by: Riethe 2. How often do you use the IGB? A few times every night, usually upon realizing the mistake I've made I open it up...
- by Calla Vee - at 2008.06.27 14:14:00
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16. FAO Caldari Militia. Fleet composition and tactics. - in EVE General Discussion [original thread]
To the OP - This is a pretty interesting thread but if you'll excuse my noobism (yes, I admit I'm pretty new so go ahead and flame away if this is a dumb question), but I always see advice from left and right on how to fit ships, but never the ex...
- by Calla Vee - at 2008.06.27 13:51:00
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17. Continuous 5-10 second freezes - in Windows [original thread]
I had some problems like this a few days back - it was really frustrating. I ended up flattening EVE and reinstalling it (including deleting the cache and user files) and it's working fine for now, though I'm keeping the install files handy. It's ...
- by Calla Vee - at 2008.06.13 12:28:00
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18. Gate fire freezing my screen - in Issues, Workarounds & Localization [original thread]
I've recently gotten the same problem, but it's a little more inexplicable to me. I haven't been playing EVE long, and I've had brief "hiccups" and short half-second hangs every so often in game that seem to have nothing to do with if I set my gra...
- by Calla Vee - at 2008.06.11 12:39:00
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